May 18, 2006, 01:53 PM // 13:53
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#1
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Frost Gate Guardian
Join Date: May 2005
Location: Seattle, WA
Guild: I Righteous Indignation I [RI]
Profession: W/A
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So how're people doing in the OTHER elite mission?
So we've heard plenty about "The Deep." Great. Now what about the Kurzick-side mission? Heck, I don't even know what it's called.
How's the progress on that one so far?
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May 18, 2006, 02:33 PM // 14:33
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#2
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Desert Nomad
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the progress is, TMA has HzH under lock-down, with at least 1.2mil lead.
its been already beaten ofc, back in the days when we had it I think, tho not necessarily from our team first (there are lots of people that idle in Urgoz and never leave the area)
Ive done it only once, and tbh, it looks a tad harder than The Deep, might be just me tho.. ive not been much in The Deep, yet from what ive seen, there arent spots like that SS ive attached here :P. And mind u, this is the very first room, things get out of hand later on
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May 18, 2006, 02:55 PM // 14:55
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#3
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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wow that first room looks like a doozy!
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May 18, 2006, 07:23 PM // 19:23
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#4
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Ascalonian Squire
Join Date: Oct 2005
Profession: W/Mo
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Yes,
I haven't found a whole lot of info in the forums here about Urgoz yet so I am going to share what I have.
I have gone in twice. The first time our party wasn't aware of the need for teleport to open the gate locks.
The second time we got fairly far in but ppl started leaving for sleep etc. We got stuck at the bridge where was a a twisted bark with weakness and below a twisted bark with orary. At this point there was 4 ppl I want to say. We didn't have the manpower to get inside the range to kill the bark and still keep ppl alive.
I have some screenshots of the various conditions made by monsters called "Twisted Bark". These conditions are generated by them and appear a certain radius outside of them. Just a rough guess is 1.5 - 2.0 X the aggro bubble.
The two conditions that are really fatal if not dealt with properly are the sheer exhaustion, and orary. Sheer Exhaustion causes every spell cast to cause exhaustion. So basically the monks with 4-6 heals will be without energy for minutes.
Orary is nasty because it is a huge degen. The best way to handle both orary and sheer exhaustion is to have a monk with heal party. I was setup for SS but I also was carrying BR and I would feed energy to the monks as we sat on the edge of the effect and used heal party. The effects of orary can easily be overcome using heal party in this matter.
There may be more conditions that I have not encountered yet.
I have some screens attached and I will try to get more screens later if I can.
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May 18, 2006, 07:47 PM // 19:47
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#5
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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These missions look too hard for me.
Congrats to those who have completed it.
Thanks for the info.
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May 18, 2006, 08:21 PM // 20:21
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#6
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Wilds Pathfinder
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I haven't done the deep that much but Urgoz's warren seems to be much harder.
The exhaustion, the degen, bleh.
There's way too many monsters there for my likings X.x
And the suicidal goats, don't forget the suicidal goats...
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May 18, 2006, 10:24 PM // 22:24
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#7
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Desert Nomad
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well really tho, if your group is mentally prepared, and noone rushes/does shit, you should be able to beat it/them (both missions i mean ;P) without tooooo much difficulty..
ive heard some friends complain about the PUGs in the Deep tho..
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May 19, 2006, 07:57 AM // 07:57
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#9
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Banned
Join Date: Jan 2006
Location: I is not canadien
Guild: Guillotine Tactics [GanK]
Profession: R/
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Did the warren a few times, got to Urgoz once. To be honest, the deep is harder..
But the kamikaze goatdemons.. Oh lord.
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May 19, 2006, 01:43 PM // 13:43
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#10
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Wilds Pathfinder
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I bet they're a reference to Worms.
You had suicidal exploding sheep there and they did meeeeeeh too.
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